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Author Topic: Interface: Space (Undo's recent work)  (Read 24290 times)

Offline Cyanhide

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Re: Interface: Space (Undo's recent work)
« Reply #15 on: August 21, 2012, 07:02:56 AM »
Yeah she'l be having clothes, but since where talking cloths here, robes?  or spandex?

Well i'm not impressed  by her YET, I was thinking of googling some more on the aboriginals and maybe add some painting on her arm ? like mixing in some culture :)

Glad you like it so far :)


Cyanhide

EDIT: Aha okay the red sorta skin made me automatically think native indians/aboriginals. I gotta be honest from reading the description from Saturn guys i couldn't tell =/
« Last Edit: August 21, 2012, 07:05:05 AM by Cyanhide »

Offline petrus4

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Re: Interface: Space (Undo's recent work)
« Reply #16 on: August 21, 2012, 07:05:52 AM »
the head on the one on the right is great.   wearing garters and a bustier, is WEIRD! lol

okay guys. i said "prettier" not "sexier." hehe.  who woulda thunk it. :D

Sorry about that.  As I said, the pic came from a furry image board.  Believe it or not, but that image is exceptionally tame by furry standards. ;)
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Offline undo11

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Re: Interface: Space (Undo's recent work)
« Reply #17 on: August 21, 2012, 07:07:26 AM »
Yeah she'l be having clothes, but since where talking cloths here, robes?  or spandex?

Well i'm not impressed  by her YET, I was thinking of googling some more on the aboriginals and maybe add some painting on her arm ? like mixing in some culture :)

Glad you like it so far :)


Cyanhide

EDIT: Aha okay the red sorta skin made me automatically think native indians/aboriginals. I gotta be honest from reading the description from Saturn guys i couldn't tell =/

the mercurians are native american aboriginals but very tall ones with an other worldly flair and a hint of european mythos, tossed in.   i was trying to mix together several themes.  i was thinking not so much spandex as a suit of body armor made of very fluid shiny white scales so they sorta of ripple when they move, rather than crunch, if you understand what i mean
« Last Edit: August 21, 2012, 07:09:54 AM by undo11 »
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Offline petrus4

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Re: Interface: Space (Undo's recent work)
« Reply #18 on: August 21, 2012, 07:15:58 AM »
the mercurians are native american aboriginals but very tall ones with an other worldly flair and a hint of european mythos, tossed in.   i was trying to mix together several themes.  i was thinking not so much spandex as a suit of body armor made of very fluid shiny white scales so they sorta of ripple when they move, rather than crunch, if you understand what i mean

Probably not such a hot idea.  The NAs are pretty much the one ethnic group in existence, who I would never use as a basis for fiction, or at least not overtly.  They tend to be absolutely feral about cultural misappropriation.  I do not go near them culturally myself in any way, shape, or form.  You just get far too much crap from them if you do, and they find out about it.

If you're going to use them as a source of inspiration, don't make it too obvious.  I would definitely keep the skin colour non-human; purples, blues, or greens are ok, but red (at least in their shade) will get people making comparisons.  Most especially, if you're going to make any references to shamanism at all, keep them extremely generic.  Don't visibly use anything that could be traced back to a particular tribe.  You really do not want the grief that could come from it, believe me.
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Offline Cyanhide

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Re: Interface: Space (Undo's recent work)
« Reply #19 on: August 21, 2012, 07:24:25 AM »
Haha Petrus I disagree, your avatar tells me you play world of warcraft allot of concept art and final designs are directly from the native indians.

Cyanhide

Offline undo11

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Re: Interface: Space (Undo's recent work)
« Reply #20 on: August 21, 2012, 07:25:30 AM »
Probably not such a hot idea.  The NAs are pretty much the one ethnic group in existence, who I would never use as a basis for fiction, or at least not overtly.  They tend to be absolutely feral about cultural misappropriation.  I do not go near them culturally myself in any way, shape, or form.  You just get far too much crap from them if you do, and they find out about it.

If you're going to use them as a source of inspiration, don't make it too obvious.  I would definitely keep the skin colour non-human; purples, blues, or greens are ok, but red (at least in their shade) will get people making comparisons.  Most especially, if you're going to make any references to shamanism at all, keep them extremely generic.  Don't visibly use anything that could be traced back to a particular tribe.  You really do not want the grief that could come from it, believe me.

oh the skin color and the feathers are the only linkage. nothing else is similar.... well their personal ship design might look a bit like a teepee, if you were to draw it as a geometric shape. heres the one i mean

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Offline stealthyaroura

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Re: Interface: Space (Undo's recent work)
« Reply #21 on: August 21, 2012, 08:29:27 AM »
undo that is cool! i don't know out about online games but that is pretty impressive.
wish i could help, but alas i lack the skillz. may have a play though when ya done.
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Offline Cyanhide

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Re: Interface: Space (Undo's recent work)
« Reply #22 on: August 21, 2012, 12:03:08 PM »
Did some more goofing around undo,

I may went abit to far native american ?  Stuff like feet/hands/face well pretty much everything needs allot of work^^


Cyanhide

Offline petrus4

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Re: Interface: Space (Undo's recent work)
« Reply #23 on: August 21, 2012, 12:13:35 PM »
Haha Petrus I disagree, your avatar tells me you play world of warcraft allot of concept art and final designs are directly from the native indians.

Cyanhide

The Tauren were modelled on the Native Americans, yes.  AFAIK, NAs weren't heard screaming about that; but they have about enough other things, that I tend to feel a bit paranoid.  To the extent that I've looked into their culture at all, (very little, truthfully) I've generally tried to be extremely secretive about it, because I haven't wanted to risk antagonising any of them.  I've seen a few of them post some stuff online, which has told me that they generally want whites to stay well away from them, culturally speaking; so that tells me that any anthropological interest needs to be kept very low key.

[youtube]fMNMWZM1Jp8[/youtube]

I would often listen to this, when walking or riding into Thunder Bluff, which was the Tauren capital.  It's beautiful music.
« Last Edit: August 21, 2012, 12:57:40 PM by petrus4 »
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Offline undo11

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Re: Interface: Space (Undo's recent work)
« Reply #24 on: August 21, 2012, 12:19:43 PM »
Did some more goofing around undo,

I may went abit to far native american ?  Stuff like feet/hands/face well pretty much everything needs allot of work^^


Cyanhide

i like the hair and shoulders. :D

here's a history of art i've done for mercurian female (
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Offline undo11

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Re: Interface: Space (Undo's recent work)
« Reply #25 on: August 21, 2012, 12:27:28 PM »
and one more
« Last Edit: August 21, 2012, 12:31:17 PM by undo11 »
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Offline undo11

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Re: Interface: Space (Undo's recent work)
« Reply #26 on: August 21, 2012, 12:50:32 PM »
i decided against using long staves  / staffs and went for shorter mace type weapons, even the staff is a shorter version of itself, more like a bo staff.  this is a list of weapon types

i would say the mercurian is holding a glimmer

so far there are no bladed weapons
« Last Edit: August 21, 2012, 12:55:13 PM by undo11 »
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Offline undo11

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Re: Interface: Space (Undo's recent work)
« Reply #27 on: August 21, 2012, 12:58:32 PM »
side note:

thrall is osiris.  aggra is isis.

sylvannas is ma'at.

tauren are hathor followers.

worgen are anubis followers.

that is all.  :D
« Last Edit: August 21, 2012, 01:15:34 PM by undo11 »
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Offline ArMaP

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Re: Interface: Space (Undo's recent work)
« Reply #28 on: August 21, 2012, 01:53:18 PM »
I haven't said a thing but I have been following your other thread. :)

As I haven't read it all I don't really know how a thing about the game, but I like what I have seen so far, I only think that the different species need a more polished look, as it may be one of the ways to attract people to the game.

Cyanhide's work looks great. :)

Offline Cyanhide

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Re: Interface: Space (Undo's recent work)
« Reply #29 on: August 21, 2012, 01:58:32 PM »
Uhm Okay so what I will be doing is doing sort of an overlay from one of your screenshots. Thanks for giving me the list of weapons ( it gives me a direction ^^ ).

@Petrus: I hear ya, I play mmorpgs myself to and if I could I would stay adleast 50% of my time in a virtual world also, a real Tabula Rasa. To be what you want to be without boundaries such as race or origin.

@Armap thanks :) I'm not nearly as good as real concept artists but what I make I do with all my heart  ;D


Cyanhide

 


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